
Backgammon is a game of chance and skill for two players, played on a game board
marked with twenty-four alternatively-colored triangles, called "points".
The board is divided into four quadrants of six triangles each, with twelve on one side of the
rectangular board, and twelve on the other.
The left half of the board is called the "inner table", and the rightt half is called the
"outer table". The two halves are separated by a space called the "bar".
Each player received fifteen playing pieces (often called "stones" or "men") of opposite colors,
which are placed on the game board in a special opening formation (as shown in the illustration).
The two players sit opposite from each other. One player uses the light-colored pieces, and the
other uses the dark pieces. In the illustration, the dark player's inner table is in the upper left,
and the light player's inner table is in the lower left. In the initial configuration, both players
start out in equal -- in identical formations (180 degrees out of phase with each other).
The goal is to be the first to move all your pieces into your inner table, then to remove them from
the table. Stones are moved based on the roll of two dice, with each player taking turns casting
the dice and moving his pieces. Pieces are moved based on the numbers on the dice. You may
apply each dice to a seperate piece, or the total may be used with one piece. If you roll a double,
you get twice the points. That is, if you roll a double 6, you can take four sixes, two twelves,
one 24, or one 6 and one 18.
If your opponent has more than one piece on a particular point, then you can't move there. If your
opponent has only one piece on a point, and you happen to land on it, not only can you take the
point away from him, but you also get to knock him off the board, and onto the "bar".
Once a player has any pieces on the bar, he can't move any of his other pieces until he gets off
the bar. The only way to get off the bar is to roll the dice and move back to the start -- the
opponent's inner table.
Once a player has all of his pieces on his own inner board, he can begin removing them from the board
(known as "bearing off"). This is done as any other movement -- by rolling the dice. A roll of
3-4, for instance, allows you to remove a piece from both the 3 and 4 points (points are numbered
starting with 1 at the inner-most position of the inner table).
The player who first removes all their pieces from the board wins. If their opponent has not borne off
any pieces, the game is worth double (this is known as a "gammon"). If their opponent has not borne
off any pieces, and still has any pieces left in the winner's inner table, then the game is worth
triple (this is known as a "backgammon").
A further element of strategy involves use of the "doubling cube". Initially, the doubling cube is
set to "1", meaning the game is worth one win. Before a player rolls the dice, he may elect to double.
At this point, his opponent may either accept the double, or concede the game. If the double is
accepted, the game is now worth two wins, and the doubling cube passes to the player who has
accepted the challenge. At a later point, he may then challenge the first player to another double.
Again, the challenged player may either accept or reject double. The doubles may continue in this
way all the way up to 64 (1-2-4-8-16-32-64).
This quick overview just scratches the surface. For more detailed rules, as well as discussions
of strategy and tips for play, refer to one of the fine
backgammon books.
Other Backgammon Rule Links
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Backgammon Galore
Tom Keith has a great backgammon site, and his rules page is extremely well done,
with clearly-written text and outstanding illustrations of the backgammon board
and player movement.
Backgammon Fundamentals
Butch Meese's page offers another quick overview of the game.
In addition, most of the backgammon Software includes
rules, often tutorials, and sometimes even optional hints and tips as a game is played.