Historical Board Games

These board games are based on historical events or different periods in history, from prehistoric times right up to recent times. You assume an identity and attempt to achieve your goal, all while trying to maintain as much historical accuracy as possible.

Related categories include Railroad Games, Strategy Games, and War Games.

  • AgricolaAgricola
    In Agricola (Latin for "farmer"), you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?
  • Agricola - Farmers Of The MoorAgricola - Farmers Of The Moor
    Agricola - Farmers of the Moor is an exciting expansion to the original base game of Agricola, full of new challenges and variety. Additional cards, tiles, and wooden horse tokens introduce several new elements to the game. "Fuel" is a new currency that families need to heat their homes during Harvests. Play new "Special Actions" that allow you to "Fell Trees," "Slash and Burn," and "Cut Peat" to earn Fuel. Or use the Special Actions to acquire all-new Major and Minor Improvements. Horses are a new and valuable commodity, worth 1 point each at game's end. Balance family, food, and quality of life to earn victory points and win the game! Please note that this is not a stand-alone game. It requires a copy of the base game Agricola.
  • Alexander the Great - Founder of an EmpireAlexander the Great - Founder of an Empire
    In Alexander the Great - Founder of an Empire, players follow the young Macedonian King and his small but effective army on their long campaign of conquest in the East. They march with him through the Near East to Persia, and then well into the Indian Empire. On the way, enemies are subdued, cities are founded, and magnificent temples are built. As a result, Alexander will rule a huge empire, where all citizens enjoy the same rights. It's frontiers are the Danube in the West, the Caucasus Range in the North, Egypt in the South, and the Himalayas in the East. If this young visionary hadn't become ill and died much too soon, he would have surely expanded his empire further West as he was preparing to. In Alexander the Great players earn points for conquering provinces, building temples and founding cities. The winner is the player who has the most points at the end of the game!
  • Anno 1503Anno 1503
    Journey forth from the homeland, which produces wood, stone, tools and cloth, from which to build ships used in the acquisition of resources. Resources enable you to increase your population and develop your settlement into a city. Be prepared for pirates as you strive to aquire wealth and power. A game for 2-4 players. This game design is based upon the popular electronic game title, artfully executed by the master of Catan, Klaus Teuber.
  • ArchipelagoArchipelago
    Each player takes on the role of an explorer and their team, mandated by a European nation to discover, colonize and profit from the archipelagos. Archipelago combines exploration, resource management, optimization, cooperation, strategy, negotiation, corruption, commerce, suspicion, alliances and betrayals, even a hint of investigation! The game includes three sets of objectives, enabling players to choose between a short, medium and long game; a solo option is also included.
  • Asgard's ChosenAsgard's Chosen
    It is the end of the Bronze Age! A new era begins. Only recently have you discovered how to extract iron from the ore in the peat bogs, and it is best to use your new discovery before others use it against you. As a Teutonic lord your duty is to ensure your family line is preserved and that your land prospers and grows. Of course, every other lord seems to be thinking the same thing. The gods' grant favors both to control creatures and to aid your goals. Make the proper sacrifices to them to appease their whims and Valhalla could be your reward!
  • Bacchus' BanquetBacchus' Banquet
    It's 37 AD and a great time to be Caligula! Not such a great time for everyone else though because as Emperor of Rome, Caligula considered himself a god and all of his subjects became prone to his cruel whims. On the plus side, Caligula also threw raging banquets and this is where you come in. In Bacchus' Banquet, you become one of the nine "honored" guests, each with his own secret objective. You night be the greedy opportunist there for the presents you know you deserve. You could be a conspirator intent on kidnapping and killing the dreaded ruler. Or you could just be there to party. Regardless of your motives, you get to fully participate and indulge in the orgy. Heads up, though! Caligula is watching and you run the risk of being poisoned, assassinated, or falling into a drunken stupor destroying your aspirations in a heartbeat.
  • Castle MerchantsCastle Merchants
    In Castle Merchants, players take on the roles of merchants during the Medieval period trying to sell their wares to the various castles in the land. Each castle has certain goods they are interested in obtaining and the first merchants to visit a castle receives a better profit for their goods than the late comers. Driving their horse carts around the countryside, the merchants have to navigate different paths as the landscape changes during their journey. It will be up to each merchant to decide the best course of action and path to take. One thing they all have to be wary of is unstable regions where a rock slide can make a path impassable. The first merchant that manages to fill their purse with 18 gold pieces wins the game!
  • Chang ChengChang Cheng
    Travel back in time to the Qin dynasty, when the Chang Cheng (long wall) was under construction, in the attempt to unify the provinces and protect them from the "Marauders of the North". Your mission is to build parts of the wall while simultaneously contending with other players to protect the wealthiest provinces. For every province that becomes protected by a player, he or she will collect a reputation point. The idea is to strategically place a fortified wall that will keep the Mongols from taking your points at the end of the game. You will use a combination of double-sided board maps, action cards, event cards, reputation counters, threat counters, and wall blocks to play this game. The person with the most reputation points after the final phase, when the Mongol attack occurs and negative points are thereby distributed, wins the game! The components are a nice quality with well done graphics and even the rule book is evocative of the antiquated paper style.
  • DarjeelingDarjeeling
    In 1835, the British East India Company established a commercial office near the city of Darjeeling, home of the most sought-after tea varieties in the world: Darjeeling. Players will cross the entire region in search to gather the largest shipments possible for each individual tea variety in the region. The latest teas to be loaded are worth more victory points than older ones, as tea connoisseurs prefer the freshest cargo. Preferences for each tea variety also earns the players victory points when they are loading shipments. The amount and freshness of each variety of tea, and also the popularity of the teas will be determining factors in the outcome. The game ends as soon as one player has reached 100 victory points.
  • DominionDominion
    You assume the role of a monarch, as your parents before you, who rules a small and pleasant kingdom. Unlike your predecessors, however, you are not content with the quaint kingdom, and you set your sites on expanding your empire. Unfortunately, you are not the only monarch in your area with the idea, and soon you are vying for fiefs, freeholds, and feodums - all for the taking, as you attempt to unite them under your banner! In order to win, you must race to claim the land, while simultaneously fending off your competition. By hiring minions, constructing buildings, renovating your castle, and stocking your treasury, you may find yourself the victor in Dominion!
  • Dominion: IntrigueDominion: Intrigue
    In Dominion, you assume the role of a monarch, as your parents before you, who rules a small and pleasant kingdom. You desperately want to expand your empire. Alas, you are not the only monarch in your area with with expansion on the mind, and soon you are vying for fiefs, freeholds, and feodums - all for the taking, as you attempt to unite them under your banner! Dominion: Intrigue can be played as a stand-alone game for up to 6 experienced Dominion players or, as an expansion to Dominion with rules for playing with up to 8 players at two tables. Included are 25 new Kingdom cards and a full set of Treasure and Victory cards.
  • Dominion: SeasideDominion: Seaside
    Dominion: Seaside is the 2nd addition to Dominion and brings in the elements of shipping and river exploration to the game. Its central theme is your next turn. Some cards do something this turn and the next. Some set up your next turn, while others allow you to step outside the bounds of a normal turn. Seaside expands both Dominion, and Dominion: Intrigue and as such, it does not contain material for a complete game. Treasure, Victory, Curse, and Trash cards are not included, so you will need Dominion or Dominion: Intrigue to play. Dominion: Seaside is also designed to be played with any future expansions that may be published.Contents of Dominion: Seaside:300 CardsStorage Tray18 Player Mats25 Coins15 TokensRule Booklet
  • EketorpEketorp
    The Viking Stronghold Eketorp, on the Baltic Island of Oeland, is in need of a strong fortress against enemy attacks! You must fortify your tribe against not only invaders, but your fellow Viking neighbors as well. Since materials were not always plentiful, plundering from Viking tribes was common. Materials such as grass, wood, clay, and stone are used for constructing and maintaining the castles for each tribe. Obtain the most valuable building blocks for your fort, protect your walls and make it to the end of the game as the viking chief with the strongest fortress.
  • FealtyFealty
    The King is dead, and there is no clear successor! And your eyes are set on the throne. To be victorious in the coming succession struggle, you must spread your influence across the countryside. Every area you capture brings you one step closer to the crown! Your foes will field a set of pieces identical to yours, so you will need to outwit and outmaneuver them to succeed. Fealty is a game of positioning and territory control. Each turn, all players add one piece to the game board, with increasing constraints on placement as time goes on. Weighing the choice between capturing valuable cities or larger swaths of forests and fields will be a key concern. Every game will vary, as there are twelve 6x6 duchies that will fit together to form the kingdom. The player who has maneuvered their pieces to place the most influence onto the board wins!
  • FrescoFresco
    The ceiling in the cathedral is in urgent need of restoration. The bishop is awaiting important visitors and wants to show off his church from its best side. The country's most renowned fresco painters are hired to make the magnificent cathedral's ceiling painting shine like new. The players slip into the role of the fresco painters in this colorful family game and have to prove their abilities: But only the player who plans cleverly can win!
  • Go West!Go West!
    In the late 18th century, the fast growing population of the emerging United States of America showed an increasing interest in the Wild West. Millions of poor immigrants were arriving from Europe, and the population of cities on the East Coast swelled enormously. Endless plains and huge mountain ranges - thinly populated by Native Americans and rich in game, farmland and minerals - started luring large numbers of them. Settlers traveled in wagon trains, and established themselves ever further west until they finally reached California and the Pacific coast. The players represent shrewd businessmen who benefit from passing wagon trains, continuously moving westward across the North American continent. It is divided into huge vertical tracts of land: New England, the East Coast, the Great Plains, the Midwest, the West and finally, California.
  • HansaHansa
    Players compete to become Master of the Hanseatic city-states during the 14th Century. They criss-cross the Baltic Sea in a merchant ship, always on the lookout for a chance to acquire valuable wares. They also set up networks of market booths within the cities, which permit the goods to be re-sold at the right time and a player’s power to increase. At the end of the game, the player with the most establishments and the greatest profits, is the winner. Hansa is an addicting, tactical travel and trading game for the whole family.
  • Hector and Achilles - The Trojan WarHector and Achilles - The Trojan War
    Hector and Achilles - The Trojan War is a colorful, exciting and fast playing card game for two players set in the times written about by Homer. One player leads the Trojan army, the other the Achean army. In a series of battles the players try to beat their opponent. Famous heroes of the Iliad are helping them achieving their aim.
  • Horus: Influence & Power in the Valley of the KingsHorus: Influence & Power in the Valley of the Kings
    In ancient Egypt, great kings struggle for control of the fertile Nile river valley. In Horus, you are one of these kings whose goal is to earn the invaluable favor of the falcon-headed god Horus. Seize your destiny and reign supreme over the land of Egypt! Discover your inner Pharaoh with Horus, as players journey to ancient Egypt's sacred Nile valley in a struggle to control the land of Kemet. Guide the course of the sacred river, cultivate the land surrounding it, build a holy necropolis to thwart your foes, and earn the blessings of the Horus temple as you seek to unite the valley into one great kingdom!
  • Il VecchioIl Vecchio
    In the 15th century, Cosimo de Medici aka ''Il Vecchio'' ruled over Tuscany and its capital Florence. Players represent the heads of Florentine families trying gain power for their own familiies, by sending out their family members to recruit followers (knights, assassins, abbots) and collect money as both are needed to take control of provinces in neighboring regions. Players also gain the favor of the squirearchy which is indispensable when it comes to getting an official and influential position in Florence. Will your family rise to the top as a result of your cunning plans?
  • Kingdom BuilderKingdom Builder
    In Kingdom Builder, the players create their own kingdoms by skilfully building their settlements, aiming to earn the most gold at the end of the game.By skillfully placing your settlements, managing your resources and building a power base, you'll build your own kingdom. But the real question is, who will have the most gold at the end of the game and be the winner? Kingdom Builder is a tile-based game which means you'll never play the same board twice!
  • KingsburgKingsburg
    In Kingsburg, you are charged with overseeing a border in the newly acquired territories of King Tritus. To succeed, you will need to enlist the aid of the King's trusted advisors. Although not particularly scrupulous, they have the skills and resources that could be very helpful to you. The game occurs over five years with eight phases (including spring, summer, fall, and winter) taking place during each year. During the year, you must construct buildings, strengthen your defenses, and train your army to defend against enemies that attack you each and every winter! Can you afford to build a new market to appease the Merchant's Guild while neglecting your defenses during the market's construction? And about those defenses. Will you train more soldiers or build stronger walls? These tough choices are yours to make. Build your territory as you rise in status in this game of management and risk. Be the governor with the most Victory Points at the end of the fifth year to be rewarded with a position among the king's most trusted advisors in Kingsburg!
  • Made for TradeMade for Trade
    Made for Trade offers a fun way to personalize history by putting children in the shoes of a conlonist. Players get to experience a time and place that's all-American, the beinning of the country's very existence. The game also offers a first-hand try at living in a barter community. Unlike today, money is scarce and so players must trade home-made goods for necessities. You get a chance to journey through the colonial town on the gameboard and live the early American life.
  • Louis XIVLouis XIV
    Slip on the role of clever court attendant and try your luck in the court of Louis XIV. Influence his next decrees. Relax in his radiance on his countless cushions. Bribe ministers and buy generals. Spin intrigue and spread your net in the empire of the Sun King. Every plan is right -- if it works! A careful plan and provident use of information gained in the court can help you fulfill your mission -- and win the game!
  • Portobello MarketPortobello Market
    It's 1901, and shopkeepers are setting up their stalls at the world-famous Portobello Market in London. You are determined to set up shop in the most profitable districts and snatch the best lanes, hoping to draw the wealthiest customers. Place a Market Stall in any lane where the Bobby is on duty, and set a customer onto an empty Square. Move the Bobby, if you like, but it can cost you. Action Tokens determine how many actions you perform during your turn. Gain or lose victory points for Stall placement, Customer class, Bobby movements, and scoring a District. Keep an accurate tally of your success along the perimeter Scoring Track. When a player places their last Market Stall, everybody gets a chance to close up shop before the final scoring. The player with the most Victory Points wins. An interesting Variant Rule is included for shopkeepers who prefer a less random game.
  • Power and WeaknessPower and Weakness
    England in the 5th century: a time of great changes and the start of a new era. The Romans have abandoned England and the Saxons are conquering the island. Christianity is still weak and struggles against the old Celtic religion. Power and Weakness takes place in this time of uncertainty. The players try to increase their influence and gain power in the provinces to finally win control over England. They use both conventional fighting and magic. Knights and magicians in their service are sent to the provinces to overthrow their opponents. The challenge in Power & Weakness is to keep abreast of the two very different stages of play: Magic and Sword, each with its own rules and specific tactics. Each player must decide whether to concentrate on the military or the magical field -- or to try to be equally good in both -- in order to attain power and gloat over the weakness of the opponent.
  • Puerto RicoPuerto Rico
    It's 1543, and Puerto Rico is beginning to blossom. You have the opportunity to become very wealthy by owning the most fruitful plantation. Carefully decide if you need to play the role of settler, mayor, builder, craftsman, trader, or captain to grow your plantation. Puerto Rico is an exciting game played over several rounds, with players choosing one of the seven roles in the game. Each role allows a player to do a specific action. For example, the settler may take a quarry tile; the mayor may place a colonist; a builder can build a building for less; the craftsman gets one additional good; a trader may sell one good, and finally the captain loads his goods on to the ship to the old world first.
  • Renaissance ManRenaissance Man
    Each player is a Renaissance Man, skilled as a Scholar, a Merchant, a Knight, and a Baker. The goal is to train, hire, and recruit others, aiming to produce a Master of one of these 4 areas of study. A little luck will help along the way, but the day will surely go to the player who finds the most clever ways out of the trickiest situations in Renaissance Man!
  • Roll Through The AgesRoll Through The Ages
    In Roll Through the Ages, players roll seven special dice in order to collect workers and commodities to develop their civilization. Symbols on the dice represent workers, food, goods, money, and disaster. The goal of Roll Through the Ages is to score the most points by becoming the most advanced and prestigious civilization by acquiring cities, monuments, and developments while at the same time avoiding disasters. Each player starts with three cities and each city must be feed lest famine ensue which costs the player points. Players try to build up their infrastructure and build monuments that are worth more and more points. Once all monuments or developments are built by a player, points are counted and the civilization with the most wins. Build a thriving Bronze Age civilization in under an hour with Roll Through the Ages!
  • SeelandSeeland
    Seeland takes place in the Dutch Golden Era and comes with a beautiful board showing windmills and dikes in a green countryside. The Dutch Republic urgently needs new cultivation areas in order to harvest more crops. Be means of splendid mills they want to wrest more land from the sea. In Seeland, players assume the role of wealth Dutch merchants and invest in the land reclamation at the gates of town. In order to make proper use of the seeds and the building timber you have to proceed tactically on the market without losing sight of the most fertile fields on the game board.
  • Shadows Over CamelotShadows Over Camelot
    Shadows Over Camelot is a unique collaborative game featuring a malevolent twist! As the incarnation of the Knights of the Round Table, you join forces against the game itself in an attempt to protect Camelot. But beware, all is not as it seems among these noble Knights. One of your number might yet turn out to be a traitor-in-waiting, biding his time while sowing havoc and destruction from the shadows! Featuring a richly illustrated gameboard of Camelot and its surroundings, finely carved miniatures of the Knights and their foes, and seven Quests to embark upon - Shadows Over Camelot is your gateway to many a memorable game night among friends!
  • The Castles Of BurgundyThe Castles Of Burgundy
    15th century princes from the Loire Valley devote their efforts to strategic trading and building in order to bring their estates to prosperity and prominence. Over the course of 5 rounds, collect the most points by trading, live stock farming, city building and scientific research to win! The game is set in the Middle Ages in France (Burgundy). Players aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of the travelling people. This exciting game is challenging and brings out the competition for an evening of fun!
  • The Downfall of PompeiiThe Downfall of Pompeii
    In the year 79 A.D., the beautiful city of Pompeii sits at the foot of Mount Vesuvius. For years, the lovely town has attracted the best of Rome's citizens, and it is famous for both its businesses and luxuries. But a terrible secret lies deep beneath the slopes of the mighty mountain. A secret that will unleash unspeakable horrors! Now you must struggle to escape the doomed city, rushing to avoid the constant streams of lave that threaten to engulf your people! Will you be able to save them all? The player with the most survivors will be the winner!
  • The Great DalmutiThe Great Dalmuti
    In The Great Dalmuti, life isn't fair. One round you're at the top of the heap, and the next you're peasant scum in this fast-paced card game of medieval one-upmanship! Players take their places in the pecking order and try to get rid of the cards in their hands. The faster you do, the higher you'll go. But don't get comfortable, because in a single hand even the lowliest serf can knock you back to the fields. Sound unfair? Sure it is! But the sweet taste of victory could make it all worthwhile.
  • Tigris & EuphratesTigris & Euphrates
    Step back to the dawn of recorded time. Take command of a young dynasty in fertile Mesopotamia. Here, between the Tigris and Euphrates rivers, lies the cradle of civilization, where the early cities of Ur, Nineveh, and Babylon rose. The game of Tigris & Euphrates lets you play a part in the epic saga of the rise of these great urban centers. Create the best balance between markets, temples, settlements, and farms, as you and your people try to forge your own new civilization and dominate the storied valleys of the Tigris and Euphrates.
  • Tigris & Euphrates: Contest of KingsTigris & Euphrates: Contest of Kings
    In Mesopotamia, between the Euphrates & Tigris rivers, lies the cradle of civilization. Farmers cultivate the land, traders sell their wares, and priests offer the masses their religious support. As kings seek to lead their dynasties to fame and power, conflicts are unavoidable and only the most clever and successful king will emerge as the winner! This is a card game version of the classic 'Tigris & Euphrates' board game.
  • Tower of BabelTower of Babel
    Who doesn't know of the wonders of the ancient world? They are the world renowned gigantic monuments made by the hands of men to honor or glorify God. The most famous of these are known today as the seven wonders of the ancient world. Will the unfinished Tower of Babel be known as the eighth? Monuments cannot be erected by individuals, and each player needs the help of the others to complete his work. The others of course expect something in return, and the challenge is to get the right help at the right time. When should the pyramid be finished? How many building pieces are needed to complete the temple of Artemis? Should I play a trade card or not? The players must answer these and other questions turn by turn as each tries to be the greatest builder of the ancient world!


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Last Update: May 13th, 2011