Board Game Books

Board games provide a rich topic for research, study, and creativity, and the following books reflect that, with books containing rules and strategies for hundreds of games both old and new:

  • According to HoyleAccording to Hoyle
    "Official Rules of More Than 200 Popular Games of Skill and Chance With Expert Advice on Winning Play." Whether you play card games, dice games, parlor games, word games, chess, checker, backgammon, or solitaire games, here is a comprehensive, up-to-date book with the complete rules of your favorite games of skill and chance.
  • A Gamut of GamesA Gamut of Games
    'A Gamut of Games' is a seminal work from the creative mind of Sid Sackson. It contains rules for a large number of paper and pencil, card, and board games, and is considered essential reading for anyone interested in abstract strategy games. Sid Sackson was a recognized authority on game history, and this book contains 38 of his favorites, including solitaire, strategy, and party games that can be played by children or adults with common gaming items as cards, checkerboards, dice, pencils, and paper.
  • Hoyle's Rules Of GamesHoyle's Rules Of Games
    In 1742, Edmond Hoyle published the definitive book on whist, the most popular card game of his day. More than 250 years later, Hoyle is still the definitive name when it comes to the rules of games, from bridge to backgammon, Scrabble to blackjack. This handy reference guide has now been updated and expanded and includes rules, strategies, and playing odds for more than 250 games. Readers will learn how to play, hone their strategies, and settle disputes with this newest edition of the classic reference guide. Philip D. Morehead, the son of the late Albert Morehead, is the principal editor of this new edition of Hoyle's Rules of the Games.
  • The Game Makers: The Story of Parker Brothers, from Tiddledy Winks to Trivial PursuitThe Game Makers: The Story of Parker Brothers, from Tiddledy Winks to Trivial Pursuit
    The Monopoly game, Trivial Pursuit, Clue, Boggle, and Risk are more than games-they're part of Americana. All of these games were published by one company, Parker Brothers, which began as a dream inside the mind of a sixteen-year-old boy, over one hundred years ago. In The Game Makers, industry expert Phil Orbanes reveals how, by adhering to the principles of its founder, Parker Brothers rose to prominence, overcame obstacles, and forged lasting success. Engaging and insightful, The Game Makers explains the rules that popularized the games we play and reveals the people who built an American business empire.


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Last Update: May 16th, 2011