Board Games From Playroom Entertainment

Playroom EntertainmentPlayroom Entertainment is a game company that develops and publishes fun, high-quality family games for all ages, including the popular "Killer Bunnies" series of games and booster packs. Killer Bunnies is a non-collectable, expandable card game full of satirical, strategic fun. Playroom also offers a wide line of card, board and dice games.

  • Collide-O!Collide-O!
    It's the "Quick Slappin' Color Matchin' Game"! Players get rid of their cards as quickly as possible by slapping down matching colors. Each playing card is divided into 3 sections. A section may have a solid color, a 2-color striped pattern, or a multi-colored striped pattern. The object is to play a card from your hand so that the colors match on the middle section and one end section. If a card section has a 2-color striped pattern, either color may be used to make a match. If a card section is multi-colored, any of the colors may be used to make a match. The first player to have just one card left, is the winner. It's an exciting race to the finish in this fast-slapping, color-colliding frenzy of fun!
  • Cosmic CowsCosmic Cows
    It's time for the annual extraterrestrial cow-pulling contest and aliens from all over the galaxy come to watch the event! Go head to head with your cross-cosmos rival to see who can abduct three cosmic cows first. The number combinations that are rolled determine the movement of the cows, and each player can choose which tractor beam to use in order to abduct them. With a good mix of strategic offensive and defensive maneuvers, decide which combination of the unknowing bovines to pull toward your spaceship or away from your opponent's! The player that pulls three cows into their Win Zone first is the winner in this dicey game of alien-tug-of-war!
  • IliumIlium
    Archaeologist Heinrich Schliemann, has discovered the legendary city Ilium (ancient Troy). You assume the role of an archaeologist, who has been sponsored by artifact collectors, to acquire as many artifacts as possible. Travel along the game board from one dig site, to another, collecting as many artifact tokens as possible (artifact tokens include: Coins, Horses, Armbands, Bottles, and Helmets). By strategically placing teams in the most beneficial places, players stand to gain the upper hand. The player who accrues the most artifact tokens of each artifact type wins!
  • King of the BeastsKing of the Beasts
    In King of the Beasts, a Reiner Knizia game, mythological animals are battling to see who is the ultimate King of the Beasts! Gain as many points as possible by nominating animals to be King, while still keeping some if the cards for your score pile. Once an animal becomes King, points are awarded to those who nominated it. The player with the most points in the end wins!
  • Ligretto DiceLigretto Dice
    Ligretto dice is a fast and fun dice rollin' frenzy, where speed is what you need to win the game! Players roll their dice at the same time and quickly try to place them on the gameboard, matching the number rolled. This is no small feat, as players may only place a die in the row of its same color and only in numerical order! Don't have what you need? Roll again until you get the number you want...but don't take too long, or your opponent may snag your spot on the board! Be the first player to get rid of all your dice, call out Ligretto and win!
  • Magician's KitchenMagician's Kitchen
    Kaboom! A colorful cloud of smoke billows out of the cauldron in the old Magician's Kitchen, where the magician's little apprentices are learning the art of cooking up magic potions. Each ingredient must be tossed carefully into the pot, but hidden areas in the board may trip you, causing your ingredients to go flying. Make sure you don't stumble, or the potion will be ruined! Once all of the ingredients are in place, it's time to light a fire under the cauldron for the final test to see who can make the potion fastest! Leg of toad and stumbling curse, which of you will be the first? Magician's Kitchen is the magical game of skill with surprises around every turn!
  • Mother SheepMother Sheep
    Be the first one to round up Mother's lost little sheep in this fun, family strategy game. Each player has a list of five lost sheep they must fence in to return to the Mother Sheep, and only certain types of fences with which to do it. Each piece of fencing is color-coded to match up with other pieces, so you must think strategically when placing them. Players must work together at the same time as they compete with one another, in order to build up their fences the fastest. Every piece of fencing can either help or hinder the other players, so it's important to keep track of who else is aiming for your sheep. Will you be the first one to fence in everyone on your list?
  • Number ChaseNumber Chase
    In Number Chase, figure out the mystery number that has been chosen before your opponents. One at a time, each of the other players tries to guess the number. If the guess is wrong, the number is turned over to reveal a question, and the answer will be a clue to help out the other players. If the guess is correct, the player receives that number card as a point. Can you chase down the correct number first?
  • Portobello MarketPortobello Market
    It's 1901, and shopkeepers are setting up their stalls at the world-famous Portobello Market in London. You are determined to set up shop in the most profitable districts and snatch the best lanes, hoping to draw the wealthiest customers. Place a Market Stall in any lane where the Bobby is on duty, and set a customer onto an empty Square. Move the Bobby, if you like, but it can cost you. Action Tokens determine how many actions you perform during your turn. Gain or lose victory points for Stall placement, Customer class, Bobby movements, and scoring a District. Keep an accurate tally of your success along the perimeter Scoring Track. When a player places their last Market Stall, everybody gets a chance to close up shop before the final scoring. The player with the most Victory Points wins. An interesting Variant Rule is included for shopkeepers who prefer a less random game.
  • Right Turn, Left TurnRight Turn, Left Turn
    Right Turn, Left Turn is the silly game of changing directions! Right or left, which way should you turn? Try asking the traffic officer for directions, but be sure to figure out which way he's pointing you because it depends on the officer's point of view! All players get directions at the same time and the winner is the first to call out the right sign. Includes 50 playing cards and instructions.
  • Scary Tales: Little Red vs PinocchioScary Tales: Little Red vs Pinocchio
    In Scary Tales: Little Red vs Pinocchio, Little Red Riding Hood has become a girl scorned on a mission to prove she can rule the land. Pinocchio's lies have gained him much in "life", and he means to sit on the throne where no one dares pull his strings! With the help of these two combatant's companions, the Woodsman and the Cricket, each of them will be tough to beat. Who will rule the kingdom by collecting enough precious relics from their rival? Some well played cards and luckily rolled dice will decide victory. Your opponent awaits in Scary Tales: Little Red vs Pinocchio! Each Scary Tales set plays in about 20 minutes and features two challengers, for a two-player game. Combine sets to bring more characters and players to the battle!
  • Scary Tales: Snow White vs The GiantScary Tales: Snow White vs The Giant
    The king has died leaving no heir. Snow White (no longer her sweet, lovable, apple-eating self) and the Giant both want the throne and now its time to throw down! The mighty Giant has great strength with which to crush his foes. But Snow White is packin' some sly tricks and a group of enforcers known as the Seven Dwarfs. Who will rule the kingdom by collecting enough precious relics from their rival? Some well played cards and luckily rolled dice will decide victory. Your opponent awaits in Scary Tales: Snow White vs The Giant! Each Scary Tales set plays in about 20 minutes and features two challengers, for a two-player game. Combine sets to bring more characters and players to the battle!
  • Sherlock Card GameSherlock Card Game
    The Sherlock Card Game is the game where memory and deduction are "elementary"! At the beginning of the game, each player tries to remember each of the eight items in the circle before they are turned facedown. Next, Sherlock begins to travel from one card to another. Every time Sherlock stops at a facedown card, the player has to remember what object is on that card. Sherlock continues to move, as long as the player guesses correctly. If Sherlock travels to a previously revealed card, then the player gets to keep that card. The first player to collect six cards is the winner!
  • Sitting Ducks GallerySitting Ducks Gallery
    No duck is safe in these waters! In the Sitting Duck Gallery Card Game the object is to maneuver your ducks down the row and avoid getting in the line of fire. Get your ducks out of the water before feathers start flying, because cards can target, shoot, or move the line in various ways. If your birds of a feather can stick together and keep from getting hit, you could be the last Sitting Duck in the lake!
  • Space ShuffleSpace Shuffle
    It's a card game of strategy that is right out of this world! Alternate turns by playing cards, and building solar systems as you go. Pre-established color assignments and the number and color on the card you play determine how many points you and others score at each turn. The game ends when one player runs out of cards, and the player with the highest number of points wins the game! Includes 55 planet cards in 5 sets of 11, 5 Space Commander ID cards, instructions, and bonus fun fact sheet on the planets. For 2 to 5 players ages 8 and up.
  • StrataGemStrataGem
    It's safe to say that StrataGem is a jewel of a game! Put your thinking cap on, stay calm, and guard your treasure as you and your opponents each use your best strategic thinking to construct your own 3x3 grid of cards. Score points by lining up same colors, same numbers, and consecutive numbers. Watch out for the thief card that threatens to pilfer your riches! Count your score in 8 different directions -- and highest score wins! Includes 72 numbered gem cards (two in each of six different colors, numbered 1-6) and 18 thief cards. For 2 to 4 players ages 10 and up.
  • Think TwiceThink Twice
    The Think Twice Dice Game is a dice rollin' frenzy where the goal is to be first to reach 1000 points! There are six categories to score in: High, Low, Odd, Even, Same and Different. If all six dice fall in your chosen category, you double your score. You can even double it again if the category die matches your choice! Of course, you can roll the category die again in hopes of a better match but you'd better think twice - the new roll could help or hurt you in the end!


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Last Update: June 2nd, 2011