Days of Wonder publishes top-quality, family-oriented board games that are easy to learn and fun to play. Their name is derived from the "sense of wonder" we all experienced as children when we first fell in love with playing games.
While easy to learn and play, each game has tactical game play elements that guarantee you'll want to replay them again and again. Days of Wonder games also set the standard for the highest quality components and uncompromising production values.
Days of Wonder is responsible for three major board game series:
BattleLore - The world of BattleLore meshes history and fantasy together – putting players in command of a vast array of miniature troops on the battlefields of a Medieval Europe at the outset of the Hundred Years War.
Memoir '44 - Memoir '44 is a unique historical game where players command a horde of little plastic Army men facing-off in dozens of World War II battles on an oversizes hex game board.
Ticket To Ride - One of the most popular games ever designed, Ticket to Ride is a beautifully-illustrated coast-to-coast railroad journey, a simple yet strategic game of connecting cities with trains.
In addition to their series, Days of Wonder also produces a number of standalone games, many of them
award-winners and best-sellers in their own right:
- Cargo Noir
Cargo Noir is a game of illicit trading in which players run "families" who traffic in smuggled goods around the world. Dispatching your cargo ships to the safest or richest ports; judging which contraband is the hottest; and laying in wait with your gold until the time is right... will all be keys to your success--allowing you to revel in the spoils of victory! Cargo Noir is the rare trading game that works equally well with 2 players or more! Cargo Noir introduces a rich and immersive atmosphere, filled with evocative illustrations of the dark and seedy smuggling world of the 1950's.
- Gang of Four
Gang of Four is an exciting game of cunning, strategy and power! Originating in the gambling backstreets of Hong Kong, Gang of Four is the most popular card game to emerge from Asia in decades. Filled with an endless variety of strategies and tactics, Gang of Four is fun, entertaining and full of surprises, yet is simple to learn and play. The game's premise is simple - be the first to rid yourself of all your cards and ascend to supreme power. But beware - a strategic misstep may find you in a struggle to survive. Gang of Four is terrific fun for adults and children and is a highly addictive card game for your family or friends.
- Mystery of the Abbey
Mystery of the Abbey is a new kind of "whodunit" game of deduction and intuition, set in a medieval abbey. Players compete and collaborate to solve the mystery by moving through the Abbey's beautifully rendered board and questioning their brethren. Brother Adelmo is dead and foul play is suspected. You are charged with the task of discovering which of the resident monks in this formerly quiet and peaceful abbey is responsible for this evil deed. Gameplay is in turn fun, captivating and tense; the atmosphere, vivid; the immersion, complete. Constant interactivity between the players, intelligent questioning and dynamic intrigue make Mystery of the Abbey the game of choice for an hour of fun with friends and family alike.
- Pirate's Cove
Come aboard and sail to Pirate's Cove, the legendary hideaway of thieving pirates and cutthroat buccaneers! Armed with a secret map and starting with a modestly outfitted sloop salvaged from last winter's storm, it's time to set sail for adventure. Your objective is to battle for the rights to plunder and become the most famed and feared pirate the world has ever seen. To do so you will need to navigate shrewdly, fight recklessly and pillage mercilessly. You will gain fame by winning battles; burying gold and treasure; and bragging about your exploits at the Tavern.
- Relic Runners
In Relic Runners, players follow trails across the jungle board map as they explore stacks of temples and ruins, ultimately hoping to uncover precious relics and earn victory points. Players work to efficiently manage their resources: building pathways; making sure to carry sufficient rations; and expanding their explorer's toolbox to help them explore, resupply, take additional actions, and score bonuses. Skillful planning will lead to a successful expedition as they travel their pathways to capture valuable relics.
- Shadows Over Camelot - Merlin's Company Expansion
Supporting up to 8 players (including 2 possible traitors), the Merlin's Company expansion will add even more depth and intrigue to your Shadows Over Camelot game experience. There are a host of additional characters including 7 Knights and the great wizard himself, Merlin. Players will be taken on dangerous side trips as they quest in and around Camelot. Morgan's 7 Witches have evil on their minds, making for an even more hazardous journey through the fabled land! (Note: This is not a standalone game; requires the original Shadows Over Camelot game to play.)
The world isn't big enough for everybody. Somebody has got to go and in Smallworld it's up to you to decide who! It's race against race in Smallworld, a territory building and area control game for those with annihilation in mind. There are fourteen unique fantasy races to choose from that include Trolls, Giants, Dwarves, Ratmen, Skeletons, etc. Twenty special powers will aid the races in their struggle to dominate the world. After choosing a race and special power combination, players must use their unique racial traits and skills to overrun and annex surrounding regions and amass Victory coins.
- Small World Underground
What with all the buried remnants of past generations, space in Small World is even tighter underground than above. Your ancestors hopes for you to carve out an underground empire are in jeopardy -- others have dared to burrow beneath your land, leaving little space for the living or the dead! Small World Underground is a stand-alone game set in the same fun, light-hearted Small World universe of epic conquests and fallen empires. Featuring new Races and Special Powers, it also introduces a new twist to the original game play - Monster-occupied regions that protect Relics and Places of great power. While more daunting to conquer, these bestow even greater powers to their owner.
- Smallworld - Be Not Afraid... Mini-Expansion
Expand your Smallworld game with the be Not Afraid... mini-expansion. It contains 5 new races (Barbarians, Homunculi, Leprechauns, Pixies, and Pygmies) and 5 new Special Power badges (Barricade, Catapult, Corrupt, Imperial, and Mercenary). It also comes with 1 spare Race Banner and 1 spare Special Power badge. And last but not least, a tray to store all expansions released to date!Please note: This is not a stand-alone game. A copy of Smallword is required to play.
- Smallworld - Cursed! Mini-Expansion
The Smallworld Cursed! mini-expansion allows you to put a curse on your (small) world! Small world is a civilization game where players vie for conquest and control of a world that is simply too small to accommodate them all! Please note: This is not a stand-alone game. A copy of Smallword is required to play.
- Smallworld - Grand Dames Of Smallworld Mini-Expansion
Grand Dames of Smallworld introduces some new leading ladies to your Smallword game - Gypsies, Priestesses, and White Ladies. Small world is a civilization game where players vie for conquest and control of a world that is simply too small to accommodate them all! Please note: This is not a stand-alone game. A copy of Smallword is required to play.
- Smallworld - Tales and Legends Expansion
Wise veterans of Smallworld will be able to re-write history with the Tales and Legends expansion. Will you drink the Philter of Forgetfulness? Be flung from the Great Catapult? Attempt a Small Time Coup? Or perhaps Seduce the White Queen? The Smallworld Tales and Legends expansion introduces 54 Event cards that change the storyline of each turn during the game. Some events can be minor and amusing. Others can have cataclysmic results. Only you will get to tell the tale, if you survive!
- Ticket to Ride - Nederland
Ticket to Ride: Nederland contains a new game board with new rules for use with Ticket to Ride or Ticket to Ride: Europe with player now creating train lines in the Netherlands. The basics of TtR gameplay remain the same as always players collect train cards in order to claim routes between pairs of cities with the overall goal of completing tickets they hold in hand but Ticket to Ride: Nederland twists this gameplay in two ways.